Monday, October 19, 2015

Undertale

A friend recommended a game to my fiance and me, so we tried it out this weekend: Undertale.

It's a very cute, very silly RPG (you can find it on Steam) that subverts tropes. Sure, you can fight your way through the first boss... but why not talk your way through instead? And what's not to love about a game where sleeping at the inn gives you a refund because you only slept for two seconds?

You start out as a kid who trips and falls down a hole into GenericLand the ruins, remnants of when monsters fought humanity and were then banished underground after losing. You're immediately rescued by a helpful friend, who obviously desperately wants a kid to love and protect and raise as her own. (And you, sweet child that you are, immediately begin running off down side paths and getting into trouble. Because you can.)

The writing is prettier than the graphics.
It's not going to wow you with graphics, as it's an 8-bit game. Pretty standard game music. And it makes no bones about being a pretty generic plot and world, at least at the beginning. But the concept is cute, and in execution it comes across as amusing and fun. Silly pretty much throughout and the gameplay is easy to pick up. The writing is clever, and be prepared for the fourth wall to occasionally be broken.


I'll admit I haven't finished it yet, but so far it's been worth the playtime.


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